Hi Eugenie et al,
i had the chance to play semiomorph for a couple of hours whilst i was in
sydney. apart from being a lovely, eerie little world, the game itself
demonstrates something really interesting about semiotic morphism (and
'morphing' in general), and how it differs from my understanding of
anamorphosis.
semiomorph foregrounds the fissures - or 'interstices' (this was a popular
word at plaything!) - between the underlying system and its representation,
by drawing attention to shifts in 'external' representation: the form of the
environment and the player is constantly shifting. the internal logic of the
game, however - its 'internal' system - remains intact. in other words, even
though one's immediate perception of the environment is quite unstable - and
the constant shifts in perception are unsettling in themselves - the
environment is consistently meaningful and legible to the player on a
structural level - we don't have to 'relearn' a new system in order to find
our way around.
anamorphosis, in other words, points up the simultaneous existence of
multiple systems of subjectivity, not all of which are 'logical' and many of
which aren't even socioculturally legible or quantifiable as such. in
cultural studies terms - and particularly in 'postmodern' accounts of
cyberspace and VR - subjectivity tends to be cast as an effect of 'a system'
or 'THE system' of representation. Lacan's account of subjectivity (i.e. as
constituted in/by language) is a case in point. Rez - the game i was talking
about in my plaything paper - shows us something entirely different. as i
argued, it actualizes exactly the same thing that holbein's picture does
i.e. that subjectivity is multisensory and multistable.
Troy.
eugenie
_______________________________________________ empyre forum empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyre
>>> Troy Innocent : troy@iconica.org : iconica.org